360 GLB Model Specification

GLB File Optimization & Logo Setup Guide

This document outlines the essential steps required for GLB file optimization, logo setup, and proper scene alignment. 

1. GLB File Size Optimization

  • Ensure the final GLB file size is as small as possible
  • Recommended size: 3 MB to 6 MB (maximum)

2. Logo Customization Setup

2.1 Define Logo Area

  • Identify the exact placement area for the logo on the model
  • Capture a render of the model
  • Open the render in Adobe Photoshop
  • Draw and measure the logo customization area accurately

2.2 Canvas Size

  • Extract the canvas size from Photoshop
  • Maintain correct aspect ratio
  • Avoid unnecessarily large textures; keep resolution optimized

Steps to determine canvas size:

  1. Open the model render in Photoshop
  2. Mark the logo placement area
  3. Measure the canvas dimensions

Requirements:

  • Draw Canvas width in photoshop and use this size to define the canvas size in model. 
  • Height should follow the correct aspect ratio

 

 

 

 

 

2.3 Create Logo Mesh

  • Create a separate mesh (plane or curved, based on surface)
  • Position it exactly over the logo area
  • Keep it slightly above the surface
  • Do not merge it with the main model

 

 

2.4 UV Mapping

  • Generate UVs based on the measured canvas size
  • Align UV layout with the logo area proportions

Ensure:

  • No stretching
  • Correct orientation
  • Clean and organized UV islands

 

 

2.5 Canvas Mesh Alignment

The mesh must match:

  • Logo area shape
  • Canvas aspect ratio
  • UV should directly correspond to the Photoshop measurement

2.6 Material Setup  for customization Mesh/Layer

  • Apply a dedicated material to the logo mesh for customization

 

3. Logo Layer and Naming

  • Create a dedicated layer for the logo.
  • Ensure naming consistency across all elements

Example:

  • Mesh Name: fg_front_logo
  • Layer Name: fg_front_logo
  • Material Name: fg_front_logo

Structure example:

View Layer - fg_front_logo 

There must be:

  • No grouping
  • No parents
  • No nested layers

 

2.7 Material Setup (Other Meshes) 

  • Keep all other mesh materials unchanged
  • Do not modify existing material settings

 

3. Model Position & Transform Reset

3.1 Center the Model

  • Position the model at grid center: (0, 0, 0)

 

3.2 Reset Transforms

Remove all transform values:

  • Location → 0,0,0
  • Rotation → 0,0,0
  • Scale → 1,1,1

 

 

3.3 Origin Point

  • Set the origin to the center of the model

 

4. Export Setting (GLB)

  • Export the finalized model in GLB format with all optimizations applied

 

Final Notes and Layers Structure 

  • Keep structure simple and clean
  • Avoid unnecessary objects or hierarchy
  • Ensure the model is ready for direct use in customization systems

The final Blender structure should look like this: 

Blender File
└── View Layer
      └── fg_front_logo 


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